Cataclysm
A turn-based hex strategy game with unique character mechanics -- traps, thresholds, and units that fight dirty. Built from scratch with custom rendering.
CSE Graduate · Systems Builder · Creative Technologist
I build strange, ambitious software --
AI agents, interactive systems, experimental games,
and tools designed with obsessive attention to detail.
I care about performance, architecture, and experiences that feel intentional.
I'm a Computer Science graduate with a habit of building things that shouldn't exist yet -- or things that exist but could be done much better.
My work spans across game engines, clipboard managers, AI agents, and full-stack web apps. I care deeply about the craft: clean architecture, thoughtful UX, and code that the future me won't hate.
Lately, I've been exploring distributed systems, game development, and human-computer interaction -- usually by building things that are slightly too ambitious for side projects.
I also enjoy puzzles and strategy games, and I'm always up for a challenge. I have hidden a small easter egg somewhere on this website, can you find it?
A turn-based hex strategy game with unique character mechanics -- traps, thresholds, and units that fight dirty. Built from scratch with custom rendering.
An AI playground for experimenting with language models, specifically making them play Pokemon FireRed on an emulator. Not very useful but watching them make decisions is pretty fascinating in my opinion.
A retro-styled clipboard manager for power users. Global hotkeys, persistent history, and a UI that nods to the golden era of software aesthetics.
A movie tracking and review platform. Pulls from external APIs, persists data with Prisma, and serves up a clean browsing experience.
A local-first synchronization library written in Rust. Leverages CRDTs for seamless conflict resolution, WebRTC for direct peer-to-peer data transfer, and encrypted SQLite for secure local storage in Tauri apps.
A local-first, semantic clipboard manager. Uses local Wasm embeddings to auto-categorize and save clippings into structured Markdown files, with a 2D interactive canvas physics graph and PDF exports.
A lightweight, clean local wiki and knowledge base engine for developers. Features lightning fast full-text searching, markdown parsing, visual category browsing, and instant page linking.
More shipping soon -- slowly but surely
No mail client? No problem. Clicking this will copy my email to your clipboard.